Content is Key for VR and AR Adoption in Education and Healthcare
Great immersive content is selling hardware. That’s why great content will be critical for VR adoption in healthcare and education. While the technology is out there and available, the right content is the key factor that gives sense to the technology and thus drives the adoption itself.
Content is also a great opportunity for investment. Healthcare and education are the industries where the most money is spent in the US and after the huge Facebook purchase of Oculus, the market started to swell. Although the focus of the investors has been more on the technology side so far, this is going to change as the manufacturers will seek more and more content to be able to sell their hardware.